Make it Rain
Alright, here’s the deal.
You’re running a shop where strategy is everything. Your products go on a 2x2 display board, and the way you arrange them affects their value—synergies boost profits, so every placement counts.
Once you hit “Round Start,” synergies kick in, boosting product values and generating gold. After the profits roll in, customers arrive with specific purchase requests—if their offer looks good, you can sell the item for even more cash.
But there’s a catch—you’ve got staff to pay, and their wages come straight out of your earnings. Luckily, employees have special abilities that can help you optimize sales.
At the end of each round, you hit the shop to buy new inventory, hire staff, or save up for later rounds. The game runs for five cycles, and each round has a higher sales goal. If you can’t hit it, you’re out. It’s a tight balance of planning, resource management, and a bit of risk-taking.
Will you build a thriving business, or will poor decisions leave you broke? Time to find out.
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EDIT: it could also use some balancing